﻿using System.Net.Sockets;
using Splendor_Server.script.logic.player;

namespace Splendor_Server.script.net
{
	public class ClientState
	{
		//TODO　完整发送数据　写入队列
		public Socket socket; 
		public ByteArray readBuff = new ByteArray(); 
		//上一次客户端发送PING过来的时间
		public long lastPingTime = 0;
		//玩家
		public Player player;
	}
}